FROM ARCHAEOLOGY TO DIGITAL MEDIA

Curiosity has led me down a path of discovery, from Mesoamerican archaeology to media production and creative direction in museums. Along the way, I developed a passion for creating experiences that explore new modes of interaction for museum visitors and the development of content-rich digital media relating to art, history, and anthropology. Inspired by mentors, I see every project as an opportunity to learn from colleagues and promote collaboration between cultural institutions.

Qatar MUSEUMS

Most recently, I was responsible for building and leading the media production team within Qatar Museums. This group produced short documentaries, audio guides, podcasts, and photographing all temporary and permanent exhibitions, public art, and more, for use across Qatar Museum websites and online channels. Through storytelling, the media engages Arabic and English-speaking audiences, sparking ideas and encouraging dialogue around topics of art, culture, and history. This entailed leveraging my experience and technical skills to the maximum, managing and supervising the entire media production lifecycle, as well as overseeing digital assets throughout the ideation, creation, and publication stages. I built an internal team supported by external vendors and worked closely with teams across all of Qatar’s museums. Additionally, I led the tendering process, contracting, and management of external vendors, which involved a $2M USD annual media production budget.

SAN FRANCISCO MUSEUM OF MODERN ART

WHITNEY MUSEUM OF AMERICAN ART

DEPICT

From 2016-19, I was the lead curator for a startup called Depict, which was a digital platform and marketplace for artists, similar to what the Kindle did for books and reading. The main product was the Depict Frame, a beautiful, high-quality digital display that presents itself similarly to a piece of artwork - with a wood frame and matting - and displays curated collections of artwork centered on moods and styles. The artworks ranged from archives of major museums to bleeding-edge, time-based digital art from contemporary artists.

Metropolitan Museum of Art

From 2011 to 2015, I worked at The Metropolitan Museum of Art as part of the management team that restructured the Department of Digital Media as a holistic entity. I founded and led Creative Development, a design, content, and technology workgroup that specializes in public-facing digital experiences. This included a range of products and strategic projects such as The Met’s flagship app, the Audio Guide program (content production, operations, and technical systems), in-gallery interactive media, as well as digital design (UX/UI) and media production. My team also included the Media Lab, which explored the impact that technology can have on the museum experience.

Getty MUSEUM

From 2008 to 2011, I worked as the senior media producer at The J. Paul Getty Museum, where I led the creative development and production of interactive media installations, documentary videos, and audio tours for special exhibitions and the permanent collection.

Terra Incognita

From 2004 to 2008, I worked as the lead interactive media producer at Terra Incognita, where I produced online exhibitions and kiosks for museums and organizations, including the Library of Congress, National Geographic, Smithsonian Institution Museums, The J. Paul Getty Museum, and the Indianapolis Museum of Art.

Museums of Mexico

Between 1998 and 2002, I worked in Mexico City developing touch-screen-based interactives for museums and cultural institutions. In total, I curated, developed, and deployed dozens of interactives, including at the National Museum of Anthropology, National Museum of History, and the Archaeological Museums of Oaxaca, Villahermosa, Quintana Roo, and Campeche.

MESOAMERICAN Archaeology

Before my professional career, I studied archaeology at the National School of Anthropology and History (ENAH) in Mexico City. It was an extraordinary theoretical-practical education based on historical materialism, Latin American social anthropology, and thematic interpretation. During the following four years, I worked as a research assistant at the Instituto de Investigaciones Antropológicas (IIA-UNAM), where I carried out fieldwork, such as geophysical prospecting and excavations, and subsequent analysis, such as archaeometry and data visualization, of archaeological sites throughout the Central Highlands of Mexico.

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